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Research in off-line rendering |
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biography teaching research publications cool stuff novarama contact me ![]()
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I did extensive work on ray tracing some years ago, and are still interested in its possibilities.
I coded a ray tracer which I dubbed Rayman as a tribute to Renderman. Its main features were: Left to right: (1) Analytic depth-of-field, 16 rays per sample. (2) Dolphin scene with motion blur, shaders for the sky, trajectories, and water. (3) Translucent glass, with surface bump map shader. (4) Procedural objects nested, and projecting penumbras over a procedurally textured ground. Left to right: (1) Volume rendering of a procedurally-generated smoke puff on a teapot. Ground shows a Worley texture, and teapot has procedural bump maps. (2) Still from a volume rendering/occlusion animation, using sample jittering to smooth out the results. |
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All contents Copyright 2000-2002 Daniel Sánchez-Crespo Read my Terms of Use |
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