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Research in real-time rendering |
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Here are some shots from real-time demos I have worked on in the past. From left to right, non-photorealistic rendering, a particle system with dynamic lightmaps (specular and diffuse) on the ground,
and an indoors cave scene with complex illumination. |
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All contents Copyright 2000-2002 Daniel Sánchez-Crespo Read my Terms of Use |
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